Arish Dubash
Menu
Overview
Identifying the problems
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Speed.
Rewarding players for solving puzzles faster.
Non-words.
Deducting points for guessing wrong words.
Number of rounds.
Which round the puzzle was solved in.
MVP insights and feedback
The insights from the MVP phase not only informed gameplay adjustments but also shaped key design decisions. As players gravitated toward speed over strategy, it became clear that the user interface needed to communicate important gameplay elements more effectively without overwhelming the player.
To achieve this, I focused on creating a clean, intuitive design that would guide users naturally through the game. This led to the development of a comprehensive style guide, which outlines all the components used in the interface to ensure consistency and ease of use across the platform.
Foundational Elements
Primary Palette
.boyband-blue
.purkle
.mint-parrot
.golden-shower
.morning-sky
.cotton-candy
Neutrals
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Boyband Blue
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Purkle
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Mint Parrot
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Golden Hour
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Revised design and features
#1 Wordle Alternative: Legally implemented as social proof to establish trust with new visitors.
Call-to-action buttons: Two primary CTAs – one for Daily Wordle and one for Wordle Arcade, with the latter being the focal point.
Interactive Banner (Planned): A future enhancement will feature an interactive SVG showing Wordle Arcade in action, helping users quickly understand the new mode.
Progressive Disclosure: Rules are explained step-by-step, preventing overwhelming new users with too much information at once.
Call-to-action buttons: Two primary CTAs – one for Daily Wordle and one for Wordle Arcade, with the latter being the focal point.
Interactive Banner (Planned): A future enhancement will feature an interactive SVG showing Wordle Arcade in action, helping users quickly understand the new mode.
Bonus Points: Awarded for unique achievements, including bonuses that encourage players to vary their starting words and avoid repetitive strategies.
Day Streak: Similar to Duolingo’s streak feature, this encourages daily play, fostering consistent engagement and habit-building.
High scores: A top 5 high score leaderboard, inspired by arcade games, to drive competition and motivate players to improve.
Final words
Building War of Words was not only an exercise in improving Wordle but also a deep dive into learning JavaScript and creating a more competitive and engaging game. From the MVP launch to gathering user feedback, I’ve gained invaluable insights into player behavior and engagement.
Looking ahead, there’s still a lot I want to iterate on. The MVP highlighted the need for server-side functionality to store high scores, and while JavaScript allowed me to get the basics off the ground, the process was time-consuming.
To address this, I plan to rebuild the app on a no-code platform like Bubble. This will enable me to implement the more complex features I envision, including in-depth individual stats, server-side high scores, and a more competitive, community-driven experience.
Statistics and Gamification
I’m passionate about data, and War of Words presents a great opportunity to enhance competition with stats like average completion time, player rankings, and percentile standings. These features will foster a deeper sense of achievement and encourage users to improve their performance.
Methods of Monetization
As War of Words grows, I’ll explore freemium options to add value for dedicated players. Potential offerings include custom skins, avatars, and premium league features. These additions would allow personalization and open new revenue streams.
Community and Competition
Building an in-game community is a priority. Rather than relying on external groups, I plan to add features like leaderboards, tournaments, and Fantasy Sports-inspired leagues directly into the game. This approach will gradually foster a stronger player community within War of Words.
Platform Considerations
My current focus is on a web-based app, aligning with Wordle’s older demographic who prioritize ease of access. However, a native app may be considered in the future as War of Words scales.
Ultimately, War of Words has been a rewarding journey, and there’s plenty of room to grow. I’m excited to continue developing the app and adding new features that will make it even more engaging for players who love a good challenge.